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wWw.HackingCs.3xforum.ro / ==>Tutorials<== / Tutorial complet Valve Hammer Editor  
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rOz
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<span class="puntext"><span style="color: yellow">Valve hammer editor</span><br><br><br><span style="color: yellow">Hammer</span> este un program cu ajutorul caruia POTI crea harti de counter-strike. suna promitator dar mai intai trebuie sa invatam acest program <br>Mai intai avem nevoie de: <br><br>1) Hammer Valve Editor : il puteti gasi <a href="/redir.php?http%3A%2F%2Fwww.slackiller.com%2Fhlprograms%2Fhammer_v34.exe" target="_blank">AICI</a><br>2) cs_expert-tom : <a href="/redir.php?http%3A%2F%2Frapidshare.com%2Ffiles%2F26464447%2Fcs_expert-tom793.zip.html" target="_blank">Click AICI</a><br><br>&nbsp; Acum ca avem programele, instalati <span style="color: orange">hammer valve editor</span> iar<span style="color: blue"> cs_expert-tom</span> il dezarhivati. Fisierul <span style="color: blue">cs_expert-tom793b.fgd</span> impreuna cu folderul sprites , vor fi copiate direct in <span style="color: yellow">C:\program files\hammer</span> ( am dat exemplu .. copiati-le in folderul unde ati instalat hammer-ul)<br>Va rog inainte de toate , sa configurati hammer astfel: <br><br><span style="color: yellow">TUTORIAL CONFIGURARE VALVE HAMMER EDITOR</span><br><br>PENTRU INCEPUT PORNIM VALVE HAMMER EDITOR SI SELECTAM <span style="color: cyan">TOOLS -&gt; OPTIONS</span> DUPA CARE VOM CONFIGURA PROGRAMUL ASTFEL:<br><br><span style="color: red">la general</span> : <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D40%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/01nl310.jpg" border="0" align="top" alt=""></div></a><br><br><span style="color: red">la 2D views :</span><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D41%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/02ys610.jpg" border="0" align="top" alt=""></div></a><br><br><span style="color: red">la 3D views :</span><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D41%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/02ys610.jpg" border="0" align="top" alt=""></div></a><br><br><span style="color: red">la textures :</span><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D42%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/04rd510.jpg" border="0" align="top" alt=""></div></a><br><br><span style="color: red">la game configurations :<br></span><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D43%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/05du410.jpg" border="0" align="top" alt=""></div></a><br><br><span style="color: yellow">ATENTIE !!</span> folderul <span style="color: red">&quot;RMF DIRECTORY&quot;</span> sa NU fie acelasi cu <span style="color: cyan">&quot;place compiled maps&quot;</span> de la &quot;<span style="color: cyan">build programs</span><br><br><span style="color: red">la Build Programs :</span><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D44%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/06xo410.jpg" border="0" align="top" alt=""></div></a><br><br><span style="color: red">--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------</span><br><br>Acum, dupa aceasta configurare, sa va prezint pe scurt elementele din “<span style="color: red">tool Box</span>” de la hammer : <br><br>1) <strong>Selection tool</strong> (unealta de selectare) : Cu ajutorul acestei “unelte” poti selecta &quot;brushes&quot; si &quot;enitiys&quot; prezente pe harta. Un obiect selectat apare cu culoarea rosie<br>2) <strong>Zoom tool</strong> ( unealta de marire) : Cu ajutorul aceste unelte poti mari/miscora imaginea. puteti face acelasi lucru “invartind de scrolul mouse-ului”<br>3) <strong>Camera tool</strong> : cu ajutorul acestei unelte, putem privi de jur imprejur sin e putem “deplasa” pe harta in constructie<br>4) <strong>Entity tool</strong> : cu ajutorul acestei unele puteti crea entitati [(jucatori (terro/counter), light(becuri pentru a avea lumina pe harta .. ) armoury entity (grenade, arme) ].<br>5) <strong>Brush tool</strong> : Cu aceasta imagini practic construiesti harta . cu aceasta unealta poti construe : podea, pereti, tavan, cer, cutii, poduri, scari)<br>6) <strong>Texture app. Tool</strong> ; cu aceasta unealta aplicam texturi obiectelor<br>7) Sa nu fie confundata cu &quot;<strong>Texture App</strong>&quot;. Aceasta va aplica texturile obiectului selecatat curent.<br>8) <strong>Apply DECALS tools</strong>. Cu ajutorul acestei unelte aplici “texturi” pe un obiect deja existent , fara a crea unu. Spre exemplu pe un perete puteti aplica texturi de geam<br>9) <strong>Clipping tool</strong>. Cu aceasta unealta impartiti, taiati bucati din pereti. este greu de utilizat <img src="http://www.3xforum.ro/img/smilies/big_smile.png"> dar cam asta face<br>10) NU este importanta<br>11) Nu este importanta<br><br><span style="color: yellow">[size=18]Acum sa incepem crearea hartilor. [/size]</span><br><br>Dati <strong>FILE</strong> -&gt; <strong>new</strong><br><br>Mai inati dati un click pe <strong>“brush tool”</strong> dupa care desenati un patrat , de preferinta in casuta TOP (x/y). va arata cam asa: <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D45%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/02hh910.jpg" border="0" align="top" alt=""></div></a><br><br>Aceasta este baza.<br>Acum sa <span style="color: yellow">‘desenam”</span> peretii si tavanul.:<br><br>Imagine<br><br>Dupa ce am desenat peretii, vom desena “tavanul” (cerul)<br><br>Imagine<br><br>Acum inchidem harta , aplicand un perete NOU , pentru a forma <strong>“un cub”</strong><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D46%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/05hz210.jpg" border="0" align="top" alt=""></div></a><br><br>Cu ajutorul uneltei <strong>“camera”</strong>, intram in acel cub si incepem sa modelam harta. adica sa ii aplicam texturi : <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D47%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/06ue610.jpg" border="0" align="top" alt=""></div></a><br><br>Arata oribil, nu? Haide sa facem sa NU mai arate asa. mai intai cu <strong>“selection tool”</strong> facem click pe unul din pereti, dupa care apasam <strong>SHIFT+A</strong> pentru a aplica texturi. Facem click pe browse si alegem de acolo textura. EU am ales podeaua.asa ca voi cauta <strong>“floor”</strong><br><br>Imagine<br><br>Acum dam dublu-click pe textura aleasa si apoi APPLY. Si iata rezultatul :<br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D48%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/08xp210.jpg" border="0" align="top" alt=""></div></a><br><br>Dupa aceasta opretaie, facem acelasi lucru si la pereti, dupa care trecem la “cer”<br>Pentru a avea cer cu nori , vom aplica la “tavan” (peretele de sus), textura <strong>“ sky ”</strong>. si va arata cam asa: <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D49%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/09kz910.jpg" border="0" align="top" alt=""></div></a><br><br>Acum vom aplica <strong>“entitati”</strong><br>Incepem cu oamenii, dupa care vom aplica becuri si armura:<br>Selectam unealta <strong>“ENTITY”</strong> si merge “top(x\y) si da-m un click, urmat de enter. Dar sa avem grija si in partea SIDE sa fie deasupra podelei cu putin.:<br>Ar trebui sa arate cam asa, daca ati facut setarile de la inceput la fel ca si mine: <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D50%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/10dx710.jpg" border="0" align="top" alt=""></div></a><br><br>Acum mai creem o entitate in coltul opus, dupa care, cu selection tool facem click pe cel de al2-lea om si apasam <span style="color: red">ALT+ENTER</span> si selectam <span style="color: red">info_player_deathmatch</span> , pentru a il transforma in terrorist .<br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D51%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/11yb410.jpg" border="0" align="top" alt=""></div></a><br><br>Acum ca avem oameni, aplicam si niste becuri pentru a avea lumina. cum facem? Foarte simplu:<br>Cu unealta <strong>entity</strong> creem entitati, dupa care apasand <span style="color: red">ALT+ENTER</span> le vom selecta clasa: <strong>“light”</strong> <br>Aplicam cateva becuri, in functie de dimensiuni.. acestea trebuiesc sa fie asezate la semiinaltime :&nbsp; undeva la 3 sferturi din distanta dintre podea si cer&nbsp; :<br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D52%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/12js910.jpg" border="0" align="top" alt=""></div></a><br><br>Acum aplicam si armura, dupa care terminam <span style="color: orange">“prima noastra harta”</span><br>Armura la fel se aplica, cu <strong>entity tool</strong>, insa aceasta trebuie plasata undeva FOARTE APROAPE DE PODEA, DEASUPRA PUTIN si la clasa (dupa ce apasam <span style="color: red">ALT+ENTER</span>) selectam <strong>armoury_entity</strong>. :<br><span style="color: red">la count = numarul de gloante<br>la item = arma dorita (numele)</span><br><br><br>Pentru a putea juca pe harta , adica sa o transformam in .bsp, dati <span style="color: red">file -&gt; RUN</span><br>Acum selectati <span style="color: red">TOTUL</span> normal si dati OK <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D53%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/15ip810.jpg" border="0" align="top" alt=""></div></a><br><br>Cand va apare asa , inseamna ca este gata compilarea : <br><br>Acum copiati harta din folderul cum numele TERMINATE ( in configurarea mea) in cstrike/maps si porniti jocul. <br><br><span style="color: yellow">Lucruri mai complexe: </span><br><br><strong>CUM creem o scara?</strong><br><br>Scara:<br><br>Multe harti folosesc scarile pentru a te “catara” pe pereti, pe cladiri. Cum sunt facute aceste?! Foarte simplu.<br>Mai intai creem un block cu unealta <strong>“brush”</strong>. Acestuia ii vom aplica textura <strong>“ladder”</strong>, dupa care apasam <span style="color: red">ctrl+t</span> si ii selectam <strong>func_illusinary</strong> iar la <strong>“Render mode</strong> selectam <span style="color: orange">Solid</span>.<br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D54%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/83054910.png" border="0" align="top" alt=""></div></a><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D55%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/36996210.png" border="0" align="top" alt=""></div></a><br><br>Acuma vom creea “motorul” scarii , adica ceea ce ne permite sa ne cataram pe scara. Cum facem asta?! Simplu .<br>Mai intai creem un alt block de aceleasi dimensiuni cu cel al scarii, pe care il lipim de scara. Acestui block ii aplicam textura originala <strong>AAATRIGGERR</strong> (cea roz cu semnul half life). Dupa aceea selectam acest block si apasam <span style="color: red">ctrl+t</span> si selectam <strong>func_ladder</strong>.<br>NU uitam ca acest block, trebuie aplicat pe fata pe care se va urca pe scara , adica in fata scarii, lipit de ea.<br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D56%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/89394110.png" border="0" align="top" alt=""></div></a><br><br>Este cel mai complex procedeu din hammer editor, dar merita sa il invatati. Mai intai creem un block, cu unealta <strong>brush</strong>, aplicam o textura la alegere, si incepem.<br>Selectam peretele iar cu unealta <strong>Clipping</strong> incepem sa taiem peretele astfel:<br>-&gt; daca vrem sa il taiem, dam un singur click pe <strong>clipping tool</strong> si incepem taierea<br>-&gt; daca vrem sa facem un <strong>“vizor”</strong> prin perete, gen fereastra, dam 3 click-uri (click-urile le dam dupa ce stabilim linia. Dupa ce ati trasat o linia cu mouse-ul, apasati <strong>ENTER</strong> .<br><br><strong>Taiere directa :</strong><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D57%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/image110.png" border="0" align="top" alt=""></div></a><br><br><strong>Decupare :</strong><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D58%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/image210.png" border="0" align="top" alt=""></div></a><br><br>Sa ne axam pe procedeul de decupare interioara. Deci dupa cum vedeti in imaginea de mai sus, am inceput prin trasare primei linii. Acum sa incepem sa trasam si urmatoarele linii ca si in imaginile urmatoare:<br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D59%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/image310.png" border="0" align="top" alt=""></div></a><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D60%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/image410.png" border="0" align="top" alt=""></div></a><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D61%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/image510.png" border="0" align="top" alt=""></div></a><br><br>Dupa ce am executat aceste procedee, dam un click pe bucata din mijloc, si ii dam delete. Asa va ramane un locas gol :<br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D62%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/image610.png" border="0" align="top" alt=""></div></a><br><br><strong>Cum creem un perete rotund</strong><br><br>Mai intai selectam unealta <strong>brush</strong>, iar in partea dreapta selectam de la <strong>objects</strong>, in loc de block selectam <strong>cylinder</strong><br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D63%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/image111.png" border="0" align="top" alt=""></div></a><br><br>Dupa aceea puteti crea o forma rotunda, la fel ca si cum ati creea un block<br>La <strong>faces</strong>, selectati numarul de fete laterale. Cam cate colturi sa zic asa, sa aiba piesa.<br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D64%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/image211.png" border="0" align="top" alt=""></div></a><br><br><br><span style="color: yellow">]CUM INTRODUCEM O POZA CA TEXTURA IN HAMMER VALVE EDITOR </span><br><br>Mai intai avem nevoie de:<br>1) <strong>hammer valve editor</strong> : <a href="/redir.php?http%3A%2F%2Fgames.softpedia.com%2Fget%2FTools%2FValve-Hammer-Editor.shtml" target="_blank">Link Download</a><br>2) <strong>half life logo creator</strong> : <a href="/redir.php?http%3A%2F%2Fcs-guide.net%2Fhalflife-logo-creator%2F" target="_blank">Link Download</a><br>3) <strong>wally</strong> : <a href="/redir.php?http%3A%2F%2Fwww.cstrike-planet.com%2Ffiles%2F19" target="_blank">Link Download</a><br><br>Acum, dupa ce am instalat aceste programe facem urmatoarele operatii:<br>-&gt; Deschidem programul <strong>wally</strong> si dam <span style="color: red">file -&gt; new</span>, selectam <strong>half-life pakage(wad)</strong>, dupa care ne va deschide o fereastra care arata cam asa: <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D65%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/01bf110.jpg" border="0" align="top" alt=""></div></a><br><br>-&gt;deschidem <span style="color: cyan">Half-life logo creator</span>.<br><br>-&gt; dati <strong>open</strong>, deschideti imaginea, dati autosize, dupa aceea dati make wad, nu apasati pe ok, intrati in folderul unde aveti instalat programul si dati copy acelei imagini cu numele {new si apoi intrati in wally si dati paste, cam asa:<br>Imagine<br>[ imagineile trebuie transformate la dimensiunile : 96*96, de aceea folosim half-life logo creator.]<br>Dupa ce adaugati acolo mai multe imagini pe care doriti sa le introduceti pe harta, va va arata cam asa: <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D66%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/geky10.jpg" border="0" align="top" alt=""></div></a><br><br>Acum dam <strong>file -&gt; save as</strong>, aplicam un nume. Numele.wad trebuie mutat in <span style="color: yellow">games/cs/cstrike</span> (numele.wad cum l-ati numit acel wad de la save as).<br>Trebuie pornit programul hammer valve editor si faceti urmatoarea configurare.<br>Acum puteti aplica o textura pe un perete, in loc de o textura existenta in cs, puteti adauga una din pozele pe care le-ati introdus in textura “numele.wad”. Arata cam asa : <br><br><a href="/redir.php?http%3A%2F%2Fwww.servimg.com%2Fimage_preview.php%3Fi%3D67%26amp%3Bu%3D15213899" target="_blank"><div style="height=100%; width: 100%; overflow: auto;"><img src="http://i61.servimg.com/u/f61/15/21/38/99/wally10.jpg" border="0" align="top" alt=""></div></a><br><span style="color: yellow"><br>Have Fun &amp; Good Luck ! ! !<br></span></span><span class="punsignature"><br><br>_______________________________________<br><img src="http://img812.imageshack.us/img812/1629/kingg.jpg" border="0" align="top" alt=""><br><br></span>



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